AI Insights · Timothy · January 2023
Top 5 Casual Games on Android in France: Q4 2022 Performance
Discover how the top 5 casual games on Android performed in France during Q4 2022, with insights into downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 casual games on the Android platform in France showed varied performance across different metrics. Here's an overview of their weekly downloads, revenue, and active users.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited saw fluctuating weekly downloads, starting at approximately 40.5K in late September and peaking at 50.9K by the end of October. Downloads then dipped to 24.8K in mid-December before rising again to 43.7K in the last week of December. Weekly revenue for Woodoku showed a modest increase, reaching around $12 by the end of December. Active users also saw a rise, starting from 150.8K and ending the quarter at 158K.
Subway Surfers, developed by SYBO Games, experienced a peak in weekly downloads of approximately 42.1K during the last week of December, up from 23.8K at the beginning of the quarter. The game’s weekly revenue saw a peak of around $1.6K at the end of October, before settling at $462 by the end of December. Active users fluctuated, starting at 1.04M and closing the quarter at around 1.03M.
King's Candy Crush Saga maintained stable weekly downloads, with a notable increase to about 31.7K in the last week of December. Weekly revenue peaked at approximately $551K in mid-December, starting from $513K at the beginning of the quarter. Active users remained relatively stable, starting at 446.1K and ending at 475.9K.
Blockudoku®: Block Puzzle Game by Easybrain showed a peak in weekly downloads of approximately 41.3K in mid-November, starting the quarter at around 15.3K. Weekly revenue saw minor fluctuations, peaking at $46 at the end of November. Active users ranged from 79.3K at the start of the quarter to 85.7K by the end of December.
Finally, Township from Playrix experienced a peak in weekly downloads of approximately 30.9K in early November, from a starting point of 15.8K. Weekly revenue fluctuated, peaking at around $111.5K in mid-October and ending the quarter at about $74.2K. Active users increased from 143.6K at the beginning of the quarter to approximately 192.8K by the end of December.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.